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AnimTextData\Tables\Graphs\1stPerson_Melee.agx
actors\human\_1stperson\animations\common\swim_idle.af
actors\human\_1stperson\animations\melee\onehanded\WalkRight.af
actors\human\_1stperson\animations\melee\onehanded\WalkLeft.af
actors\human\_1stperson\animations\melee\onehanded\Unequip.af
actors\human\_1stperson\animations\melee\onehanded\TurnRight.af
actors\human\_1stperson\animations\melee\onehanded\TurnLeft.af
actors\human\_1stperson\animations\melee\onehanded\ThrowMine.af
actors\human\_1stperson\animations\melee\onehanded\Sprint.af
actors\human\_1stperson\animations\melee\onehanded\SneakStop.af
actors\human\_1stperson\animations\melee\onehanded\RunRight.af
actors\human\_1stperson\animations\melee\onehanded\RunLeft.af
actors\human\_1stperson\animations\melee\onehanded\PitchUp.af
actors\human\_1stperson\animations\melee\onehanded\PitchDown.af
actors\human\_1stperson\animations\melee\onehanded\MantleLow.af
actors\human\_1stperson\animations\melee\onehanded\Mantle.af
actors\human\_1stperson\animations\melee\onehanded\Idle.af
actors\human\_1stperson\animations\melee\onehanded\CastSelf.af
actors\human\_1stperson\animations\melee\common\Spine.af
actors\human\_1stperson\animations\melee\onehanded\idle_zerog.af
actors\human\_1stperson\animations\melee\onehanded\Idle_Flavor07.af
actors\human\_1stperson\animations\melee\onehanded\Idle_Flavor06.af
actors\human\_1stperson\animations\melee\onehanded\Idle_Flavor05.af
actors\human\_1stperson\animations\melee\onehanded\Idle_Flavor04.af
actors\human\_1stperson\animations\melee\onehanded\Idle_Flavor03.af
actors\human\_1stperson\animations\melee\onehanded\Idle_Flavor02.af
actors\human\_1stperson\animations\melee\onehanded\Idle_Flavor01.af
actors\human\_1stperson\animations\melee\onehanded\GravDash_Short.af
actors\human\_1stperson\animations\melee\onehanded\GravDash_Medium.af
actors\human\_1stperson\animations\melee\onehanded\GravDash_Long.af
actors\human\_1stperson\animations\melee\onehanded\CastTarget.af
actors\human\_1stperson\animations\melee\onehanded\boostup_zerog.af
actors\human\_1stperson\animations\melee\onehanded\boostdown_zerog.af
actors\human\_1stperson\animations\melee\common\CameraHit_Right.af
actors\human\_1stperson\animations\melee\common\CameraHit_Left.af
actors\human\_1stperson\animations\melee\common\CameraHit_Front.af
actors\human\_1stperson\animations\melee\common\CameraHit_Back.af
actors\human\_1stperson\animations\melee\onehanded\sword\Equip.af
actors\human\_1stperson\animations\melee\onehanded\WalkForward.af
actors\human\_1stperson\animations\melee\onehanded\WalkBackward.af
actors\human\_1stperson\animations\melee\onehanded\ThrowGrenade.af
actors\human\_1stperson\animations\melee\onehanded\SprintStop.af
actors\human\_1stperson\animations\melee\onehanded\sneak_idle.af
actors\human\_1stperson\animations\melee\onehanded\SneakStart.af
actors\human\_1stperson\animations\melee\onehanded\SlideFromSprint.af
actors\human\_1stperson\animations\melee\onehanded\runright_zerog.af
actors\human\_1stperson\animations\melee\onehanded\runleft_zerog.af
actors\human\_1stperson\animations\melee\onehanded\runforward_zerog.af
actors\human\_1stperson\animations\melee\onehanded\RunForward.af
actors\human\_1stperson\animations\melee\onehanded\runbackward_zerog.af
actors\human\_1stperson\animations\melee\onehanded\RunBackward.af
actors\human\_1stperson\animations\melee\onehanded\relaxed_idle.af
actors\human\_1stperson\animations\melee\onehanded\MeleeBlock_Out.af
actors\human\_1stperson\animations\melee\onehanded\MeleeBlock_Into.af
actors\human\_1stperson\animations\melee\onehanded\MeleeBlock_Idle.af
actors\human\_1stperson\animations\melee\onehanded\MeleeAttackSprint.af
actors\human\_1stperson\animations\melee\onehanded\MantleTogether.af
actors\human\_1stperson\animations\melee\onehanded\JumpInPlaceFall.af
actors\human\_1stperson\animations\melee\onehanded\JumpInPlaceBoost.af
actors\human\_1stperson\animations\melee\onehanded\JumpInPlace.af
actors\human\_1stperson\animations\melee\onehanded\sword\MeleeAttack_C.af
actors\human\_1stperson\animations\melee\onehanded\sword\MeleeAttack_B.af
actors\human\_1stperson\animations\melee\onehanded\sword\MeleeAttack_A.af
actors\human\_1stperson\animations\melee\onehanded\sword\MeleeAttackPower_A.af
actors\human\_1stperson\animations\melee\onehanded\sword\MeleeAttackInAir_A.af
actors\human\_1stperson\animations\melee\onehanded\sword\JumpInPlaceLand.af
actors\human\_1stperson\animations\melee\onehanded\sword\block_turnright.af
actors\human\_1stperson\animations\melee\onehanded\sword\block_turnleft.af
actors\human\_1stperson\animations\melee\onehanded\sword\block_pitchup.af
actors\human\_1stperson\animations\melee\onehanded\sword\block_pitchdown.af
actors\human\_1stperson\animations\melee\onehanded\StaggerBackwardSmall.af
actors\human\_1stperson\animations\melee\onehanded\StaggerBackwardMedium.af
actors\human\_1stperson\animations\melee\onehanded\MeleeBlock_HitReaction.af
actors\human\_1stperson\animations\melee\onehanded\MeleeAttackPower_B.af
actors\human\_1stperson\animations\common\swim_walkright.af
actors\human\_1stperson\animations\common\swim_walkleft.af
actors\human\_1stperson\animations\common\swim_walkforward.af
actors\human\_1stperson\animations\common\swim_walkbackward.af
actors\human\_1stperson\animations\common\swim_sprint.af
actors\human\_1stperson\animations\common\swim_runright.af
actors\human\_1stperson\animations\common\swim_runleft.af
actors\human\_1stperson\animations\common\swim_runforward.af
actors\human\_1stperson\animations\common\swim_runbackward.af
